Purpose - The USA is facing an obesity crisis so large that for the first time in history, this generation of children may have a life span that does not exceed that of its parents. Simultaneously, the gaming industry has introduced a form of video gaming (e.g. Nintendo Wii) that requires the participant to be physically involved in the game. For example, a live player will have a tennis racquet that he she swings to compete with a virtual opponent on screen. This form of entertainment has been termed "exergaming." People are buying these games for the purpose of entertainment. However, this paper aims to propose that there are possible unanticipated physical benefits of this new gaming technology.Design methodology approach - A survey method is used to examine attitudes about exercise, video gaming and exergaming.Findings - Results indicate a positive attitude toward exergaming, particularly with the more self-identified sedentary respondents.Research limitations implications - This topic would benefit from a longitudinal study examining the adoption rate of this technology by previously inactive individuals and how its use translates into increased physical activity both with the video game system and other outside fitness activities.Practical implications - The findings support exergaming as one way to get children to exercise.Originality value - The exercise potential of new gaming technology, i.e. "exergaming" is researched.
The clothing industry is bringing the benefits of industrialization to Honduras but also its woes. Admirers trumpet the industry's massive job creation and point to the push it gives other industries. Detractors see other things: the sweatshop conditions for workers and the indifference of the Honduran authorities to their plight.
Given that the market for deodorants is worth $1.5 billion in the US alone, a better solution to the problem of whiffy underarms would be welcome and probably very lucrative. Now Quest International, one of the world's biggest fragrance houses, believes it has come up with it.
Over the past 50 years of Software Engineering, numerous studies have acknowledged the importance of human factors. However, software developers’ emotions are still an area under investigation and debate that is gaining relevance in the software industry. In this study, a systematic literature review (SLR) was carried out to identify, evaluate, and synthesize research published concerning software developers’ emotions as well as the measures used to assess its existence. By searching five major bibliographic databases, authors identified 7172 articles related to emotions in Software Engineering. We selected 66 of these papers as primary studies. Then, they were analyzed in order to find empirical evidence of the intersection of emotions and software engineering. Studies report a total of 40 discrete emotions but the most frequent were: anger, fear, disgust, sadness, joy, love, and happiness. There are also 2 different dimensional approaches and 10 datasets related to this topic which are publicly available on the Web. The findings also showed that self-reported mood instruments (e.g., SAM, PANAS), physiological measures (e.g., heart rate, perspiration) or behavioral measures (e.g., keyboard use) are the least reported tools, although, there is a recognized intrinsic problem with the accuracy of current state of the art sentiment analysis tools. Moreover, most of the studies used software practitioners and/or datasets from industrial context as subjects. The study of emotions has received a growing attention from the research community in the recent years, but the management of emotions has always been challenging in practice. Although it can be said that this field is not mature enough yet, our results provide a holistic view that will benefit researchers by providing the latest trends in this area and identifying the corresponding research gaps.
Resumo O objetivo deste texto é realçar o papel do indivíduo na criatividade nas organizações. Esse papel tem sido estranhamente remetido para um plano secundário, à medida que as modernas visões da criatividade a definem, sobretudo, com relação ao contexto em que ocorre. De fato, na perspectiva atual, a criatividade não pode ser entendida sem se considerarem os contextos funcional, relacional e organizacional nos quais está inserido o trabalhador. Tais são as considerações da maior parte dos autores que escreve sobre o tópico, como sejam Amabile (1996), Csikszentmihalyi (1996), ou, mais recentemente, Glăveanu (2010a, 2010b). Essa corrente dominante, com origem no interacionismo psico-social, tem ainda influenciado o desenvolvimento teórico de outros conceitos em psicologia, sociologia, e, na sequência, nas ciências sociais e humanas, e na gestão. Essa supremacia no que concerne a criatividade, tem conduzido os autores a olvidar o papel do indivíduo no processo e no resultado criativos, chegando a retirar-lhe a responsabilidade e o protagonismo pela geração e produção de ideias. Desse modo, no presente texto, recuperam-se os argumentos em favor da centralidade da pessoa na criatividade, defendendo-se que esta tem uma existência isolada de influências externas, e que, como tal, devem relembrar-se as bases individuais da criatividade. Abstract The goal of the current text is to highlight the role of the individual in creativity in organisations. This role has been strangely disregarded in recent years, as modern accounts of creativity have been emphasising the idea that creativity is only defined in context. This main stream argues that creativity is a process that essentially occurs within a functional, relational, and organisational context in which workers are inserted. Key authors defending such a position include the likes of Amabile (1996), Csikszentmihalyi (1996), and, more recently, Glăveanu (2010a, 2010b). This is a vision rooted in the psychosocial interactionist perspective, which has also had a considerable impact in other areas in psychology, sociology, management and other social and human sciences. This supremacy, with regards to creativity, has led many to forget the role of the individual person in the creative process and output, removing their responsibility and protagonism for generating and producing ideas. Hence, the current text intends to bring back to discussion the individual bases of creativity, that people can have an existence isolated from external influences, further defending that the concept can and should be defined out of context, rather than in context.
Many big, successful companies with large marketing budgets still miss out on business opportunities because all too often they blindly accept marketers' pseudo-explanations and fail to get to the root of the problems. Marketers tend to see problems in terms of the strengths and weaknesses of individuals. They tend not to give enough weight to the corporate structures and processes that create and mold people's behavior and attitudes. The real challenge is to understand the underlying conditions that stifle or encourage the wanted human qualities. When marketers are feeling modest they say success is 99% perspiration and 1% inspiration. This is fine for action-oriented cultures, but it does not help create learning cultures. What it misses out is investigation - and without rigorous investigation, inspiration and perspiration are wasted.
The six stages are: * Investigation (the prospective franchisee assesses the business opportunity), * Initiation (they sign the agreement and are inducted into the franchisor's culture and systems), * Perspiration (they face the challenges of building a team and growing sales), * Consolidation (everything comes together and the business starts to make money), * Maturation (routine sets in and business performance starts to wane) and, * Reformation (the franchisee makes a decision to reinvent themselves and their business). Some of these past relationships will have been valued, especially where a franchisee has received significant business or personal mentoring.The trust and commitment needed to build a successful franchise relationship takes time and energy, and mature franchisees will have been through this process several times.
Purpose – With the facility management industry increasingly adopting building information modeling (BIM) technologies, there is a need to investigate where this industry stands in its application. Moreover, studies on efficient and cost-effective solutions to integrate BIM and mobile augmented reality (MAR) present an environment where facility managers can experience an intuitive natural interaction with their mobile interfaces to efficiently access needed information. The industry’s view on this new approach of accessing information from BIM models should also be investigated, and its feedback should be considered for future phases of this avenue of research. Design/methodology/approach – This paper explores not only how BIM can be beneficial to facility management practitioners, but also how its integration with MAR and making the data accessible through handheld mobile devices can enhance current facility management practices. An online survey was conducted to assess professional facility managers’ characteristics, technology use and working environment as well as the current status of BIM application in their practices. An online video scenario has also been used to illustrate to facility managers how an ideal BIM-MAR-integrated environment could provide them with mobile access to their required information. Facility managers’ feedback on usability, applicability and challenges of such environment has also been investigated through a follow-up survey. Findings – With this paper, industry practitioners as well as academic researchers will be able to understand the current status of BIM and mobile computing application in facility management along with the benefits and challenges of implementing these technologies in an augmented reality (AR) environment. Originality/value – Understanding facility managers’ requirements, characteristics and the way they do their tasks would be of great value for development of tools or systems that would facilitate their practices.
This paper presents some aspects related to the human body's hydraulics in the desire to make readers aware of how to maintain all the blood vessels of the human body in order to maintain the entire healthy, functional, young, vigorous circulatory system for a while the longest possible. The problem is complex because it has to be viewed from all points of view and not only as an isolated system in the body, having aspects of fitback on the whole physiopathology belonging to the human body. The highly circulating system needs permanent maintenance. Self-maintenance is done through various physiological mechanisms tightly linked to each other, including the lymphatic, digestive, renal, lung, nervous, glandular system ... It is not possible to completely separate the physiology of a system from the other adjacent systems because they all work synergistically, being permanently controlled by the central and peripheral nervous system.